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Updated October 16, 2026 · By Briggs Analytics

What is a video game studio's data worth?

Short answer: the Briggs Analytics estimate for a typical 40-person video game studio with eight to fifteen years of records is roughly $190,000 to $450,000. Bigger, older and more connected companies sit higher. Get your own range in about a minute.

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Briggs Analytics estimate, 40 people, 8 to 15 years$190,000 to $450,000
Company sizeAny. Different buyers fit different sizes
Systems that carry the value5 named below

This is a Briggs Analytics estimate based on the company profile and current market activity. Final pricing is determined by the buyer after review. Not an offer.

Why AI companies want a video game studio's records

A game studio produces the densest decision record of any software company: builds, playtests, bug reports, design docs that changed every week, and the chat where every cut was argued. Buyers have named game studios as a sector they want, and the records most want are the ones that never shipped.

What a buyer is paying for is the loop: a piece of work that starts, moves through people and systems, and ends with a visible result. In a video game studio that looks like this.

Engraving used on the Game studio page
Buyers pay for the record of how the work got done.

Which of your systems hold the value

Value follows the systems that recorded the work. For a video game studio, the usual ones are these.

SystemWhat its records show
Perforce, Git or Plastic SCMevery commit and every branch, including the features that were cut
Jira, Hansoft or Shortgrassbugs by build, playtest findings, milestone tracking
Slack or Discorddesign arguments, build-break channels, playtest reactions
Confluence, Notion or the design wikidesign documents and every revision of them
Player support (Zendesk, Helpshift)crash reports, player complaints and the fix

More connected systems means a higher number. A ticket that links to an invoice that links to an email thread is worth more than any one of them alone. See every system, and how to keep its history intact.

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Smaller, newer, or not sure? Studios whose titles are publisher-owned have less to license from the shipped code, and more from their own process around it. Independent studios with their own IP have the most.

Once we review your company, we'll tell you what we think it could be worth and what the next step would be. Who's buying.

A worked example

A 40-person independent studio, eight years old, on Perforce, Jira, Slack, Confluence and Zendesk. The Briggs Analytics estimate: roughly $190,000 to $450,000. Eight years of builds, playtests and cuts drive it.

What to check before the first call

Two contracts decide the deal: the publisher agreement for each title and the engine license. Both usually allow licensing your own process records and forbid licensing the engine source. Your counsel reads them first. Closed studios can still license what they own.

Other industries

In short

  • Briggs Analytics estimate for a 40-person video game studio with 8 to 15 years of records: $190,000 to $450,000.
  • Buyers pay for the process and the outcomes your systems recorded, so years of history and connected systems move the number most.
  • Owners pay nothing.

Questions owners ask.

Does the game's source code get shared?

Only what the agreement you approve says, and only the code you own. Licensed engine source stays out. Buyers describe wanting the history around the code as much as the code.

Our studio closed. Too late?

No. A closed studio that still owns its repositories, tickets and chat exports can license them. Buyers for closed companies exist for exactly that.

Is cut content valuable?

Yes. Prototypes that didn't ship, playtest notes and the reasons for cuts are the record of how decisions got made, which is what buyers describe wanting most.

Which buyer?

The estimate shows what yours could be worth.

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