Home›Shutting down, by industry›Game studio
Updated October 16, 2026 · By Briggs Analytics

Shutting down a video game studio? Your operational data may still have value.

Short answer: export before you cancel anything. A studio's records show hundreds of design decisions per title: the doc, the prototype, the playtest, the cut. For a video game studio the value sits in Perforce, Git or Plastic SCM, Jira, Hansoft or Shortgrass, Slack or Discord, and a 40-person game studio business with 8 years of records lands around $160,000 to $380,000 on the Briggs Analytics estimate. That is our estimate, not an offer. See where you stand in about a minute.

Closing or winding down? You get priority. Buyers pay the most while the company's email, files and accounts are still live, so we look at closing companies first.

What's going on with the business?

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Export firstPerforce, Git or Plastic SCM
Briggs Analytics estimate, 40 people, 8 years$160,000 to $380,000
Same company, 4 years of records$80,000 to $190,000
What you send to find outNo files

What is worth the most when a video game studio closes

A studio's records show hundreds of design decisions per title: the doc, the prototype, the playtest, the cut. Code buyers price the repositories on their own, and the tickets and chat around them raise the number. The publisher agreement and the engine license decide what can be in scope.

Two things move the number more than anything else: how many years the systems hold, and how many systems recorded the same work. A 40-person video game studio with 8 years of records sits around $160,000 to $380,000 on the Briggs Analytics estimate; the same company with only 4 years of records sits around $80,000 to $190,000. Those are our estimates, not buyer quotes. A closing company is priced by the buyer after review.

Engraving used on the Game studio page
Buyers pay for the record of how the work got done.

Export this first

The version control depot with its full history, then the bug tracker by build. A build that went to playtest, came back with notes and was cut or shipped is the loop.

SystemWhat a buyer sees in it
Perforce, Git or Plastic SCMevery commit and every branch, including the features that were cut
Jira, Hansoft or Shortgrassbugs by build, playtest findings, milestone tracking
Slack or Discorddesign arguments, build-break channels, playtest reactions
Confluence, Notion or the design wikidesign documents and every revision of them
Player support (Zendesk, Helpshift)crash reports, player complaints and the fix

How long each system keeps your records after you stop paying

This is the part most shut-down checklists skip. Every vendor has its own clock, and some start it the day the card fails.

SystemThe window
Perforce, Git or Plastic SCMDeleted repositories can be restored for a limited time, then they are gone for good. Export with the full history (a mirror clone), not a zip of the current files.
Jira, Hansoft or ShortgrassAtlassian deactivates a cancelled site and deletes it on a schedule it sets. Export the issues with comments and attachments while an admin login still works.
Slack or DiscordOn the free plan only the last 90 days of messages are visible, so a downgrade hides years of history before anyone notices. Export from a paid plan while you still have one.
Confluence, Notion or the design wikiWork-management tools keep a cancelled workspace readable for a limited period, then delete it. Export projects with comments, not just task lists.
Player support (Zendesk, Helpshift)Zendesk starts permanently deleting service data 90 days after an account is cancelled. (Zendesk)

How each system is exported.

Why the timing matters for a video game studio

Perforce and Jira seats lapse with the studio, and hosted depots can be deleted weeks after the card fails. Discord and Slack exports are easy to forget and hard to recover.

The record a buyer will ask to see first

Buyers pay most for a connected trail: the request, the work, the outcome, in the same systems. For a video game studio, that looks like this:

The thing that stops game studio deals

Two contracts decide the deal: the publisher agreement for each title and the engine license. Both usually allow licensing your own process records and forbid licensing the engine source. Your counsel reads them first. Closed studios can still license what they own. Studios whose titles are publisher-owned have less to license from the shipped code, and more from their own process around it. Independent studios with their own IP have the most.

The shut-down checklist for a video game studio

  1. Do not cancel anything yet. Vendors delete closed accounts on their own schedules. Hold cancellations until the export is done.
  2. List the systems. For a video game studio that usually means Perforce, Git or Plastic SCM, Jira, Hansoft or Shortgrass, Slack or Discord. Write down how many years each holds and who still has admin access.
  3. Check the rights. Two contracts decide the deal: the publisher agreement for each title and the engine license. Both usually allow licensing your own process records and forbid licensing the engine source. Your counsel reads them first. Closed studios can still license what they own.
  4. Take the two-minute estimate, then get our review. It asks about people, years and systems. You don't send any files to find out. If it looks real, we review the company and tell you what we think it could be worth and what the next step would be.
  5. Export, get paid, then cancel. Do the export while the admin accounts still work. Keep the subscriptions you need until the export is confirmed.

See what your company's operational data could be worth.

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Related

In short

  • Closing a video game studio? A studio's records show hundreds of design decisions per title: the doc, the prototype, the playtest, the cut.
  • Export first: Perforce, Git or Plastic SCM. Do not cancel subscriptions until the export is done.
  • Briggs Analytics estimate for a 40-person game studio business with 8 years of records: $160,000 to $380,000. Not an offer.
  • Briggs Analytics doesn't charge business owners.

Questions owners ask.

Does the game's source code get shared?

Only what the agreement you approve says, and only the code you own. Licensed engine source stays out. Buyers describe wanting the history around the code as much as the code.

Our studio closed. Too late?

No. A closed studio that still owns its repositories, tickets and chat exports can license them. Buyers for closed companies exist for exactly that.

We are closing the game studio business in two weeks. Is that enough time?

It can be, if the export happens this week. The hard deadline is each vendor's deletion clock, not the buyer's. Start with Perforce, Git or Plastic SCM.

Does licensing get in the way of winding down properly?

It does not have to. A license gives a buyer a copy, and your originals stay with you for whatever retention rules apply to your industry. Ask your lawyer how those rules apply to you.

Closing or winding down? You get priority. Buyers pay the most while the company's email, files and accounts are still live, so we look at closing companies first.

Ready to see your number? What's going on with the business?

Free · five quick questions · about a minute · no files

Briggs AnalyticsWe help business owners get paid for the business data they already have. Philadelphia, PA.